Can You Have A Magical Animal Companion
An animal companion is dissimilar from a normal animal of its kind in many ways. The companion is treated as a magical beast, not an animal, for the purpose of all effects that depend on its blazon (though it retains an creature's Hard disk drive, base of operations attack bonus, saves, skill points, and feats). It is superior to a normal animal of its kind and has special powers, as described below.
Beast Companions
An animal companion selected from the post-obit list: annoy, camel, dire rat, dog, riding dog, eagle, hawk, equus caballus (light or heavy), owl, pony, snake (Pocket-sized or Medium viper), or wolf.
If the campaign takes place wholly or partly in an aquatic surroundings, the following creatures are too available: porpoise, shark (Medium), and squid. This animate being is a loyal companion that accompanies the druid on her adventures as appropriate for its kind.
If a druid releases her companion from service, she may gain a new one by performing a anniversary requiring 24 uninterrupted hours of prayer. This anniversary can likewise replace an animal companion that has perished.
Creature Companion Basics
Use the base of operations statistics for a creature of the companion's kind, as given in the Monster Transmission, but make the following changes.
Class Level
The grapheme's class level. The class levels stack with levels of whatsoever other classes that are entitled to an animal companion for the purpose of determining the companion'due south abilities and the alternative lists available to the grapheme.
Bonus HD
Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, every bit normal. Remember that actress Striking Dice improve the animal companion'due south base set on and base salve bonuses. An animal companion's base assail bonus is the same as that of a druid of a level equal to the brute's Hard disk. An animal companion has skillful Fortitude and Reflex saves (care for it as a grapheme whose level equals the animate being'southward HD). An animal companion gains additional skill points and feats for bonus HD equally normal for advancing a monster's Hit Dice.
Natural Armor Adj.
The number noted here is an improvement to the animal companion's existing natural armor bonus.
Str/Dex Adj.
Add this value to the fauna companion's Strength and Dexterity scores.
Bonus Tricks
The value given in this cavalcade is the total number of "bonus" tricks that the creature knows in addition to whatever that the druid might choose to teach information technology (run into the Handle Brute skill). These bonus tricks don't crave any preparation time or Handle Animal checks, and they don't count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they tin't exist changed.
Link (Ex)
A druid can handle her animal companion every bit a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animate being skill. The druid gains a +iv circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an brute companion.
At the druid's option, she may take whatsoever spell (just not any spell-like ability) she casts upon herself also affect her animal companion. The beast companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or result has a duration other than instantaneous, it stops affecting the animate being companion if the companion moves farther than 5 feet away and will not touch on the brute once again, even if it returns to the druid before the duration expires.
Additionally, the druid may cast a spell with a target of "Y'all" on her animal companion (equally a touch on range spell) instead of on herself. A druid and her beast companion can share spells fifty-fifty if the spells usually do non affect creatures of the companion'due south blazon (animal).
Evasion (Ex)
If an brute companion is subjected to an attack that unremarkably allows a Reflex saving throw for half harm, information technology takes no harm if it makes a successful saving throw.
Devotion (Ex)
An animate being companion gains a +4 morale bonus on Will saves against enchantment spells and effects.
Multiattack
An animal companion gains Multiattack every bit a bonus feat if it has iii or more natural attacks and does not already have that feat. If it does non have the requisite three or more natural attacks, the animal companion instead gains a second attack with its principal natural weapon, albeit at a -5 punishment.
Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
Culling Creature Companions
A druid of sufficiently high level tin select her animal companion from 1 of the following lists, applying the indicated aligning to the druid's level (in parentheses) for purposes of determining the companion's characteristics and special abilities.
4th Level or College (Level -3)
| 4+ Level Animal Companions |
|---|
(Level -three)
|
7th Level or College (Level -6)
| 7+ Level Animal Companions |
|---|
(Level -half-dozen)
|
tenth Level or Higher (Level -9)
| ten+ Level Animate being Companions |
|---|
(Level -9)
|
13th Level or Higher (Level -12)
| 13+ Level Animal Companions |
|---|
(Level -12)
|
16th Level or Higher (Level -15)
| 16+ Level Creature Companions |
|---|
(Level -15)
|
Classes with Animal Companions
Druid
Ranger
Source: https://triplecrit.fandom.com/wiki/Animal_Companions
Posted by: ritterhoodah.blogspot.com

0 Response to "Can You Have A Magical Animal Companion"
Post a Comment